The Assembly of Superheroes
Ranged or melee weapon? Why not both?
- Range: 12/24/36
- Ranged: 2d6
- Melee: Strength+d4
- Clip: 6 charges/baton
- Special abilities:
- Weapon may be switched between ranged and melee mode as a free action in combat.
- Damage done in melee mode may be increased to a Strength+d6, but will use up one charge.
A novel weapon designed by Dr. Lee Brightman, a recent addition to the CORE team. Combining the awesome of an energy weapon and the classic kung-fu accessory, the Gunchucks are a very versatile weapon. When used as a ranged weapon either baton fires a potent energy projectile, with each baton holding a maximum of 6 charges before needing to be recharged. As a melee weapon the Gunchucks may be used as a conventional set of nunchucks, but a charge from the weapon’s ranged mode may be used in order to supercharge it with a powerful energy field.